Everwild
A MedieVanilla experience crafted by Hardek
Everwild keeps Minecraft looking like Minecraft, with a medieval touch.

* One pack for every version from 1.20.1 to 26.3, on Forge, NeoForge and Fabric.
* Covers everything up to 26.3
* Utility blocks (crafting table, furnaces, anvil, chests, enchanting table...) open illustrated screens built from Everwild's own blocks, and your items travel in a leather hunting bag. Menus and HUD keep the vanilla layout with a medieval touch: warm stone, wrought iron and bronze. Mobs are being reworked one by one: zombies (husks, drowned), skeletons (strays, wither skeletons), spiders and creepers so far, with lifelike animations and random variants (needs Entity Model Features + Entity Texture Features).

Overgrowth (included)
Spice your world with natural details.
Overgrowth adds small, handmade-looking details to the world, and each one comes in several random variants.

* Trees: moss and lichen on bark, broken branches, shelf fungus, resin, bird nests and fruit (apples, cherries, pine cones, acorns).
* Water: thick cattails in the shallows, flowering lily pads, algae and icicles.
* Ground and caves: roots, shells, pale mushrooms.
* Builds: loose stones in brick walls, wrought-iron sconces behind torches, sacks on barrels, grain ears on ripe wheat.

A standalone version of Overgrowth is coming soon, so you can use it with any other resource pack.

Paintings: 51 original pixel-art paintings (32 px per block) in the spirit of 15th-16th century Flemish masters: landscapes, seascapes, village scenes and still lifes, in a dark oak frame.
Eating Animation support: 38 foods get bite-by-bite frames matching the pack textures (stews empty from the bowl).
